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The importance of educating the public about the widespread use of gaming in Serbia
Analyzes show that the low level of competence of parents is one of the starting problems on the topic of child safety, while it is followed by extremely rare motivation for meaningful, quality use of the Internet for educational purposes and by teachers. The absolute presence and necessity of the Internet in all segments of modern life, states that for greater safety of children on the Internet, continuous work with all active parties is necessary, with evident lowering of the age group of children to younger primary school age (7 to 9 years).
The world's gaming industry is growing at a rapid pace. With this growth and development, the social responsibility of companies and the need to educate the public about the benefits of gaming in general is growing. All the above suggests the need to establish constructive and dynamic communication of all stakeholders and especially continuous, proactive sharing. The ultimate goal is the careful implementation of video games in the education system. Only by institutionalizing such a project can concrete, valid results be expected.
The first step in positioning gaming as one of the basic tools in education is the conference - The importance of educating the public about the widespread use of gaming in Serbia, where participants exchange experiences and ideas, and draw conclusions to the team appointed to implement the first phase of a pilot project supported by the Ministry. Education, science and technological development.
The participants of the conference which will be held on Saturday at 11am are representatives of gaming studios that are already dealing with educational content, FDA, Academy of Arts, FTN, representatives of PEGI Association, as well as representatives of the Republic and Provincial Competent Ministries, but also professional associates in psychology and pedagogy. An important segment of the first preparatory phase is intensive communication with the public and through the media, with a special emphasis on social networks.
Is Esport Sport?
In order to accept sport as a "real" sport, we should go beyond the conventional understanding of sport, and we have not yet succeeded. Today, there are evident changes in the perception of Sport, so from 2024, athletes become full-fledged competitors in the Olympics.
Is an athlete, do they nurture healthy lifestyles and what kind of example do they set for young people? How does one become an athlete and does the synergy between sports and sports change the definition of sports in the future?
The answers to these and other questions at the Esport is Sport conference on Saturday at 14pm are given by: representatives of the National Esports Development Council, IESF, EEF, AEF, distinguished athletes and e athletes.

HR in gaming with an emphasis on a non-technical roles
On Friday, the first day of the festival, from 12:00 to 1:00 p.m. on the main stage, there will be a panel discussion on the topic of human resources in gaming, focusing on non-technology in the industry. The speakers on this panel will be Ivona Simić from the HR department of Two Desperados, Marko Vučetić, PR manager of Infostud's Hello World, Boban Blagojević from Thorium Games and Kristina Nosović PR of Tummy Games.

Video game - creative complexity
On Saturday starting at 4 pm on the Main stage, festival visitors will have the opportunity to hear everything about the process of creating a video game, through a panel discussion where prominent creatives and people from the industry will talk from their point of view. Participanta in the panel are: prof. Mina Cveticanin Pavkov from the Faculty of Dramatic Arts, Nikola Nikita Jeremić, music composer for video games, Mladen Ačanski from Pulse College in Dublin and prof. Miloš Jocić, from the Faculty of Philosophy in Novi Sad.

Digitalized classroom
The first panel discussion on Sunday will be held from 13:00 to 14:00 on the main stage, which will deal with the topic of the digitalized classroom, or e-classroom. The participants in this panel are: the director of the publishing house Klett Gordana Knežević Orlić, Dina Đilas - the director of the Tvrđava elementary school, as well as the director of the Tvrđava high school, Dragan Kovačević. The panelist is also Anica Vulović from the Children's Innovation Center.

Phenomenology of Generation Z
The demographic group that comes after the Millennials is Generation Z. There is still no precise date when Generation Z begins or ends, usually demographers take the period from the mid-1990s to the early 2010s. Generation Z, whose main characteristic is the use of the Internet from an early age, will be discussed on our panel on the main stage on Sunday from 16 to 17: Borivoje Naumovski - OriCosplay, Yasserstain, psychologist/psychotherapist Jasna Odović Čubrilo, as well as a representative of Generation Z.
Blockchain, Gamification & Gaming
At this panel, which is held on the second day of the festival, on Saturday from 15 to 16 p.m., the speakers will introduce us to the concept of blockchain technology, talk about the applications of technology as a gamification component in various industries (much before gaming), as well as the application of technology in gaming industry and benefits. Speakers at the Blockchain, gamification & Gaming panel are: Dr. Saša Pešić - Software Engineering Manager for the Blockchain team at Community Gaming, Milenko Tošić - architect for IT systems and technical manager of research and development projects, co-founder of startup INVT Novi Sad and Nemanja Divjak - Tummy Games.
Blockchain, Gamification & Gaming
At this panel, which is held on the second day of the festival, on Saturday from 15 to 16 p.m., the speakers will introduce us to the concept of blockchain technology, talk about the applications of technology as a gamification component in various industries (much before gaming), as well as the application of technology in gaming industry and benefits. Speakers at the Blockchain, gamification & Gaming panel are: Dr. Saša Pešić - Software Engineering Manager for the Blockchain team at Community Gaming, Milenko Tošić - architect for IT systems and technical manager of research and development projects, co-founder of startup INVT Novi Sad and Nemanja Divjak - Tummy Games.

